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Contact & Info
About Me: I officially began graphics work in traditional drafting and design. It was during the later period of working in architecture that I began modeling, originally just in autoCAD and rhino 3D, but that really sparked my interest in a more focused 3D art design. Shortly after, I began studying 3D modeling and animation with a focus in Maya, but have since worked with many different applications and techniques.

While my focus is largely in 3D, I continue to use many 2D app's and traditional art for sketching, concepting, texturing, etc. Web design has also been a bit of a hobby for a while, but I've never done much professionally.

I have been working in the video games industry for a few years now and plan on doing so for quite some time. Currently, I act as an environment and technical artist, and I enjoy both immensely.